Experience
Industrial Designer, And a half | April 2024 - present
Designed products for industry-leading tech clients. Created sketches, CAD models, physical prototypes, renders, CMF packs, technical drawings, conducted research/surveys, sourced materials, wrote quotes/proposals, and shipped CMS.
Standardized furniture, signage system, and design guidelines, for client’s Asian, European, and American headquarters.
Managed designs, using Rhino 3D, Keyshot, and Adobe Creative Cloud.
Designed a family of custom furniture and hard goods with tech integrations.
Communicated with manufacturers and created quotes/proposals for clients.
Frequently used shop tools - such as CNC, 3D Printers, and laser cutters, to test concepts, and ship prototypes.
Product Designer, Flossy - Contract | July 2023 - April 2024
Worked at a retail health and personal care company, conducting UX research, outreach, and designing website concepts for various projects.
Presented research findings and study results, including a proposal that reduced project budget by 58% -addressing challenges and finding solutions.
Designed with a balance of aesthetics and practicality, reflecting the enterprise's goals.
Prototyped a quiz platform to enhance the user's shopping experience by incorporating research and journey maps, resulting in a simplified, user-friendly version.
Maintained timely project updates and alignment with the brand language.
Industrial Design Intern, Evolve Collaborative | Jan - June 2023
Executed 8 client projects spanning industrial design, UX, and CMF, collaborating with industry leaders across tech, home goods, electronics, outdoor/athleisure, and furniture industries. Engaged in full-cycle project development with cross-functional teams. From research, initial concepts to final delivery with renders, drawing specs, shipping to production. Worked hands-on and in a digital-hybrid system.
With Rhino 3D, Keyshot, and Adobe Photoshop, visualized ideas into CAD models for 3D prints, white models, and photorealistic renderings.
Prototyped functional physical models using shop machines and tools. Prototypes range from small to large items, and softgoods to hardgoods.
Created and ensured 100% accurate tech packs, communicating correct material, trim, and style details through proactive checks with internal and external teams.
Detailed complete experiences from purchase to unboxing, assembly, and product design. UI design and prototypes were leveraged to deliver the solutions.
Researched market trends, crafted interview questions, documented materials, edited video content, and synthesized findings for presentations and design validations.
Storytold effectively through mood boards, storyboards, research assets, analog to digital sketches, and supporting documents.
Used Adobe CC programs such as Illustrator, InDesign, Photoshop for digital and print design.
Graphic Designer, Compass to Campus | Jan 2020 - 22
Designed prints and digital materials using Adobe CC for the University’s educational program. Worked with multidisciplinary teams, and updated website presentation and edited showcasing videos.
Education
BS in Industrial Design, Minor in UX Design | Western Washington University class of 2022
Awards + Publication
2024 iF Design Award (Evolve Collaborative Team Project)
2024 Red Dot Award (Evolve Collaborative Team Project)
2023 SIT Furniture Design Winner
2022 Intel Design Challenge Student Winner
2021 ASEE Peers research publication author
Familiar processes
Woodworking, Sewing, Injection Molding, 3DP (SLA FDM, MJF), Sheet Metal, Laser Cutting/Engraving, CNC Machining
Digital
Solidworks, Rhino 3D, Fusion360, Keyshot, Adobe Creative Cloud (Illustrator, Photoshop, InDesign, XD), Procreate, Figma
Languages
Japanese (Native)
English (Fluent)